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Ending Stella" is a kinetic novel game about a courier transporting a girl-type android amidst a machine-ruled world, produced by Key with stunning illustrations by SWAV.
Together with SF master Romeo Tanaka, Key, the pioneer of tear-jerking games, has created a new masterpiece.
The exceptional and stylish design of up-and-coming illustrator SWAV and the beauty of sci-fi modeling are what make this game stand out from the rest.
Scenario writer Romeo Tanaka and illustrator art supervisor SWAV have been joined by mechanical designer Karamasu, background designers Gear Rapt, Zensuke Izumoji, Naohiro Yuki, J. Taneda and Creative Freaks Inc., music composers Ice and Shuhei Ohashi, director Jun Sayuki, producer Toya Okano and finally Key itself for the planning and production of this incredible game.
The world is a far cry from what it was, no longer inhabited by humans but dominated by machines after an event called the Singularity. People now live in fear and hiding.
A delivery request is received by the courier, Jude, asking him to transport an android girl named Philia that is not influenced by the Singularity.
Despite Philia's naïve behavior frustrating him to no end, Jude embarks on the requested journey.
Throughout the journey, they encounter hostile humans who attempt to steal from them and dangerous areas swarming with machines.
The girl expresses her desire to become human on multiple occasions.
Rumors suggest that androids can become human by reaching the far end of the sky...
This kinetic novel provides an entertaining storyline with visually impressive and dynamic production, all in the palm of your hand. It's a compact yet emotionally intense cinematic experience.
The playtime for "Ending Stella" is approximately ten hours when played on default settings.
Powered by Artemis Engine and developed by Mikage and iMel Inc. for the smartphone version.
For more information, visit https://key.visualarts.gr.jp/kinetic/stella/.
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