Descrição geral do jogo
Help the bunnies organize the beet store!
The ball stands in the meadow - the harvest of beets has begun to the delight of the bunnies. They ate as much of it as they could, but I want to store the rest deftly. The only trouble is that the bunnies don’t understand the numbers, so they need your help. Join them and help organize your beet store with your math skills!
PARENTS
This application of the Dexterity Skill Development Game Series is designed for preschool and school-age children with typical and atypical development to develop their math skills. Its aim is to illustrate the local valuable system and the operation of addition and subtraction, to facilitate its understanding, and to practice its use through ordinary examples.
Available game modes:
- storage
- operations
- replacement
The level of difficulty before the game and the choice of the number range create the possibility of differentiation, and the overlaps between the levels make it possible to repeat, practice and gradually make the tasks more difficult. The tasks are also suitable for practicing and illustrating the ten crossings.
PEDAGOGICAL METHODOLOGY
Purpose of the game:
• illustrating and facilitating the ten crossings,
• reading the result of the operation,
• perform a replacement.
It can be a developmental tool for dyscalculia. We recommend it for math lessons and development work.
Key development areas:
• Various game modes
• conceptual thinking
• math skills
• rule awareness
Age group: 6-14 years
PARENTS
This application of the Dexterity Skill Development Game Series is designed for preschool and school-age children with typical and atypical development to develop their math skills. Its aim is to illustrate the local valuable system and the operation of addition and subtraction, to facilitate its understanding, and to practice its use through ordinary examples.
Available game modes:
- storage
- operations
- replacement
The level of difficulty before the game and the choice of the number range create the possibility of differentiation, and the overlaps between the levels make it possible to repeat, practice and gradually make the tasks more difficult. The tasks are also suitable for practicing and illustrating the ten crossings.
PEDAGOGICAL METHODOLOGY
Purpose of the game:
• illustrating and facilitating the ten crossings,
• reading the result of the operation,
• perform a replacement.
It can be a developmental tool for dyscalculia. We recommend it for math lessons and development work.
Key development areas:
• Various game modes
• conceptual thinking
• math skills
• rule awareness
Age group: 6-14 years
Criador
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