They're aesthetic cubes, but like.. they fall randomly from everywhere and can hit you and stuff. Very chaotic.
Where do YOU come in all of this? Well, you're the triangle thing (his name is Sam) and yeah if the rocks hit you, you die. So better avoid them maybe?
Also there are ores that increase your score if you hit them so that's always nice.
The Score™ is an imaginary number that you can show your friends and compare to flex on them.
Rockfall is easy to pickup but you need better reflexes to survive and, blah blah.., it's nice to play when you're waiting for a meeting to start or before lunch, or you can watch the wall awkwardly, whatever suits you.
FEATURES 🔥
• colorful n e o n _a e s t h e t i c_
• optimised object pooled entities and low GC (it's technical for runs smoothly)
• procedural sound
• ROCKS!!!
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