Visão geral do jogo
Throw, count and plan Zümi's route to your destination!
Zümi wants to get to the finish line, and he already has two dice for that. However, another important component is missing: your math skills. Unfortunately, the insects can't count, so only you can help him. Roll the dice, plan your route and tell Zümi where and how much to fly to reach your destination!
PARENTS
In this application of the Skill Development game series, there are two dices and a field made up of fields. The player must calculate the number of moves from the sum or difference of the two numbers after the roll and plan the route by which he can fly Buzz to his goal.
From four different themed tracks (meadow, desert, aquatic world, arctic), three action settings (addition, subtraction, mixed) and different numbers of fields, we can put together the task that best suits the child.
Obstacles on all tracks make it difficult for Zümi to reach his destination, which must be taken into account when planning a route, thus, in addition to mathematical practice, the child's algorithmic and logical thinking also develops.
PEDAGOGICAL METHODOLOGY
Algorithmic and logical thinking development:
• basic programming steps,
• dice steps per result,
• practice addition and subtraction,
• constantly difficult tracks.
We recommend it for development for dyscalculia, and for math lessons for the lower ones.
Key development areas:
• orientation in time and plane
• logical thinking
• math skills
• visual attention
Age range: 3-10 years
PARENTS
In this application of the Skill Development game series, there are two dices and a field made up of fields. The player must calculate the number of moves from the sum or difference of the two numbers after the roll and plan the route by which he can fly Buzz to his goal.
From four different themed tracks (meadow, desert, aquatic world, arctic), three action settings (addition, subtraction, mixed) and different numbers of fields, we can put together the task that best suits the child.
Obstacles on all tracks make it difficult for Zümi to reach his destination, which must be taken into account when planning a route, thus, in addition to mathematical practice, the child's algorithmic and logical thinking also develops.
PEDAGOGICAL METHODOLOGY
Algorithmic and logical thinking development:
• basic programming steps,
• dice steps per result,
• practice addition and subtraction,
• constantly difficult tracks.
We recommend it for development for dyscalculia, and for math lessons for the lower ones.
Key development areas:
• orientation in time and plane
• logical thinking
• math skills
• visual attention
Age range: 3-10 years
Desenvolvedor
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