The player is being chased by enemies on an open platform.
His only
weapon is a large dice he throws aggressively at enemies to inflict
damage. The dice can give special items and effects depending on what
it landed on. As it stops the item appears above it and collecting the
dice also collects the item. Items can be a gun that fires a few rounds at
nearby enemies automatically, a shield that protects the player for a
few seconds, life etc. When the player kills all the enemies he wins the
level and if he gets too much damage he loses.
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