



Panoramica del gioco
🎲 🎲 🎲 Sketchy Farkle!
is a dice game you and your friend can wile away hours playing head-to-head! 🎲 🎲 🎲
🎲 Farkle, or Farkel, is a dice game similar to, or synonymous with, 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. While the basic rules are well-established, there is a wide range of variation in both scoring and play.
🎲 Our version of Farkle is played by two players head-to-head, with each player in succession having a turn at throwing the dice. Each player's turn results in a score and the scores for each player accumulate to some winning total (select from 1000 to 10,000).
🎲 At the beginning of each turn, the player throws all the dice at once.
🎲 After each throw, one or more scoring dice must be set aside (see sections on scoring below).
🎲 The player may then either end their turn and bank the score accumulated so far or continue to throw the remaining dice.
🎲 If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
🎲 If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.
🎲 At the end of the player's turn, the dice are handed to the next player in succession and they have their turn.
🎲 Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.
🎲 Farkle, or Farkel, is a dice game similar to, or synonymous with, 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. While the basic rules are well-established, there is a wide range of variation in both scoring and play.
🎲 Our version of Farkle is played by two players head-to-head, with each player in succession having a turn at throwing the dice. Each player's turn results in a score and the scores for each player accumulate to some winning total (select from 1000 to 10,000).
🎲 At the beginning of each turn, the player throws all the dice at once.
🎲 After each throw, one or more scoring dice must be set aside (see sections on scoring below).
🎲 The player may then either end their turn and bank the score accumulated so far or continue to throw the remaining dice.
🎲 If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
🎲 If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.
🎲 At the end of the player's turn, the dice are handed to the next player in succession and they have their turn.
🎲 Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.
Sviluppatore
backhouse.richardData di aggiornamento
Apr 26, 2023Data di pubblicazione
Apr 26, 2023Prezzo
GratisSviluppatore
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