GamesNODDER VR
NODDER VR - Screenshot 1
NODDER VR - Screenshot 2
NODDER VR - Screenshot 3

Game overview

NODDER VR is a short three-level, first-person, Virtual Reality puzzle/hidden-object game for Cardboard VR.

Developed in Unity3D for a 4th year University thesis project, it experiments with various puzzle mechanics and a snap-turning system for seated play. It is entirely controlled by looking or maintaining "gaze" at an object with the center reticle for a few seconds (1s to 3s).



The plot of the game stars you as a remote robot operator, or telecommuter, who is piloting the brand new TELEXOSUIT5000 series in a far distant future. You will be given tasks to perform via a text display on your Holographic Heads-Up Display (HoloHUD). There is no explicit time limit, but the third level does have a "lose condition".



TO RE-CENTER VIEW: Look straight down until arrow points forward.



All sounds, music, models, graphics, and code* are created by: Daven Bigelow



Thesis project supervisor: Dr. David Ogborn



*Aside from the tools used to create the game: Google VR SDK, SabreCSG, BFXR, and the Unity3D game engine!



Should work with any Cardboard VR headset (no input required), requires a gyroscope in your phone. Can technically be played while standing, but playing seated is recommended!

Developer
Daven Bigelow
Update date
Apr 22, 2017
Release date
Apr 22, 2017
Price
Free

Developer

More games by Daven Bigelow
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