Gamesze BattleShip PRO (Network)
ze BattleShip PRO (Network)

ze BattleShip PRO (Network)

ze BattleShip PRO (Network) - Screenshot 1
ze BattleShip PRO (Network) - Screenshot 2
ze BattleShip PRO (Network) - Screenshot 3
ze BattleShip PRO (Network) - Screenshot 4

Aperçu du jeu

The old school 'Sea Battle' game, one-to-one via network

This version may be played over the WiFi network.
Important: Both sides (you and your counterpart) need to have this app installed (both sides, two installations).
Please consider this carefully before you decide to buy the app!

It may require camera access (QR code scan) in order to function in the remote (network) mode.
Otherwise you have to use an external (third party, well known names) messenger app to send the invitation link code (URL) to your counterpart.

In the case the URL code is COINCIDENTALLY forwarded to our web site all the encoded connection data will be (intentionally) thrown away. We are neither interested in your personal data, nor in the temporary communication information.

Please note:
1) This app is absolutely NOT a messenger application!
2) You may need this version only if you want to play against another person (peer-to-peer) via network.
3) If you want to play against a computer we'd like to recommend you an available, free Lite version.
4) We do not provide any relay service. We do not need to collect your data. We do not receive any of your data transfer in whatever form. You play directly with your opponent.
5) The app uses a standard technology (STUN) like every VoIP phone, or any other well know communication application to discover your IP address. Thus the app will ask a public STUN server to resolve/discover the necessary connection attributes. You surely use the same technology with other apps, and nobody told you the details. We do.
6) The app uses UDP (the simple datagram IP protocol beneath) for transfer. The UDP port is temporary and absolutely random.
7) If you provide (send/share the URL th or allow to scan the QR code) the invitation data to your counterpart, you provide him/her this temporary address(es), and port.
8) The underlying software decides, which way is useful and most productive.
9) Your game moves (sent to your counterpart) are (intentionally) not encrypted as it is a temporary, and surely non-personal data.
10) The generated random id does not identify you. It will be sent to your opponent with an alias (if you decide to have one). You may purge the id from settings. The random id is a visual distinction and helpful for some 'who starts first' arbitration.
11) All the invitation (connection) data is temporary valid and cannot be reused.

The game itself:
A pretty old school game. In old times played on a checkered exercise book sheet. Simple place some battle ships on the 10x10 board or let the computer generate it for you. In this mode you play against the machine. You should hit all the enemy ships before your opponent does it with yours.
Développeur
softbreak
Date de sortie
TBA
Prix
Payant

Développeur

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