GamesBest Numbers - play and learn
Best Numbers - play and learn - Screenshot 1
Best Numbers - play and learn - Screenshot 2
Best Numbers - play and learn - Screenshot 3
Best Numbers - play and learn - Screenshot 4

Aperçu du jeu

The Guess Numbers program is a didactic program that allows you to learn numbers from 1 to 20, learn the mathematical ratio of larger and smaller, and learn the language or foreign language of those numbers.

The current version has 12 pronunciation languages for numbers 1 to 20 enabled:

- English, Spanish, Slovenian, Russian, German, Chinese, French, Italian, Hungarian, Croatian, Polish and Turkish.

The program is basically a game of selecting and determining numbers between 1 and 20. The program random select a number from 1 to 20, and the goal of the player is to guess the number that the program has selected in the least possible trials and in the fastest possible time. The game starts when the player chooses the first number. When the first number is selected, time is activated. The best time is recorded and is visible in the TOP 8 (if of course the result allows). You can also see your personal best score and your place in the TOP100, unless of course you made it to the TOP8, which rankings are visible to everyone.



The Guess Numbers program is designed to:

A) to the youngest:

- because it is a didactic program that encourages number learning, the ratio of numbers(lower or higher) and the learning of numbers from 1 to 20 in different foreign languages (12 different languages). The child's attention is sought through different voices and images of animals. It is possible to set the easiest stage where the numbers disappear and only the number that the computer has selected remains in the end.

B) elementary, high school, students and parents:

- it provides a leaderboard where the best results are stored and you can find out where you are at any time. The strategy of playing is also important, as failed attempts add up to the end time. It also depends on the difficulty level (6 levels of play) how much time is added to each failed attempt.

C) the elderly:

- it enables cognitive training based on processing speed. It also encourages playing based on recording your personal best score so that your own playing progress can be monitored.



More details:



English version:

https://drive.google.com/open?id=1EvmZEpq7YizBcS7pOf_7NtUGTuQ5FiEp



Slovenian version:

Développeur
Saso Kocman
Date de mise à jour
Oct. 19, 2020
Date de sortie
Mars 07, 2020
Prix
Gratuit

Développeur

Plus de jeux par Saso Kocman
Accepter les cookies de Skich sur ce navigateur ?

Skich utilise des cookies et des technologies similaires pour fournir, améliorer, sécuriser et analyser ses services. En cliquant sur « Tout accepter », vous acceptez de nous permettre d'utiliser nos propres cookies et ceux de tiers conformément à notre Politique de cookies.