The original game was written by Hiroyuki Imabayashi, who created Sokoban in 1980.
In 1982 the game was published by the Japanese company Thinking Rabbit ("Thinking Rabbit").
Sokoban's rules are very simple. On the playing field, represented in the game as a maze, there is a player and crystals. The task is to move the crystals through the maze in order to put them on the given final places (green circles). In this case, the crystals can be pushed, but not pulled. In addition, you cannot move more than one crystal at a time. The player can freely move around the level by swiping across the screen in the desired direction (up, down, left, right), but cannot go through crystals and walls.
From here, you can draw some simple conclusions about the strategy of the game.
-Do not allow two crystals to be next to each other against the wall;
- it is impossible to push the crystals into the corner, and to the wall if there are no openings for pushing out from it;
-You cannot move crystals into a 2x2 square.
In addition, a situation may arise when crystals will block a certain area of the labyrinth. And any attempt to unlock this area by moving the crystal will lead to one of the situations described above.
Most of the levels (currently 25) are taken from the Internet.
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