With this game, you can guess, make a choice, resolve disputes, make your desires come true (if you win) and even earn "candy". The game consists of tossing a coin.
There are 2 variants of the game: "One player" and "Two players".
One player
The game is carried out by one player and consists of touching a coin. When the player touches the coin for the first time, the coin will start spinning and will spin until the player touches it again.
Single player use cases
1) You are faced with a choice, but you cannot decide on one thing.
For example: you want a new phone and a new netbook equally, but you can only afford one.
Then let's say, if an HEADS falls out, then buy a phone, if a TAILS falls out, then a netbook).
2) Want to get an answer to any question that can be answered in the affirmative YES or NO (HEADS = yes, TAILS = no).
For example: will you find a new, high-paying job this month (if you are looking for one, of course) or will your salary be increased this year?)
3) Your imagination is limitless, and I am sure that you yourself have already figured out what to ask you for a coin)
Two players
The game for two players consists in alternating "tossing" a coin. Each player has 3 attempts. Having decided on whose HEADS will be, and whose TAILS, both players alternate, make three "throws". The winner will be determined by the results of the selected sides of the coin (if player # 1 has chosen an HEADS and as a result of the game he has two TAILS and one HEADS, and player # 2 has two TAILS and one HEADS, then player # 2 won)
Two-player use cases
1) You have a dispute with your friends
For example: who washes the dishes today or who walks the dog today or who runs to the store, etc.
2) You want your boyfriend (girlfriend) to fulfill your wish
For example: both make wishes and the loser fulfills the winner's wish.
3) You decided to win some "candy" from your friends.
For example: you place bets on the 1st American "candy" and the one who wins takes both "candies".
The game does not have a random function that determines the fall of the side of the coin, the fall of the side is determined by the player himself, stopping the coin at a time specified by him. This is done to ensure that the results are as accurate as possible and the game is as close as possible to a real coin toss. But also, the game has a random function, which is responsible for the rotation speed of the coin (for each "throw" the rotation speed will be different, which practically excludes the stopping of the coin by the same side when it stops at the same time intervals).
The developer does not bear any responsibility for your decisions and your actions when using this game.
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