Gamescокобан классический Pro
cокобан классический Pro

cокобан классический Pro

cокобан классический Pro - Screenshot 1
cокобан классический Pro - Screenshot 2

Resumen del juego

The author of the original game is Hiroyuki Imabayashi, who created Sokoban in 1980.

In 1982, the game was published by the Japanese company Thinking Rabbit ("Thinking Rabbit").

Sokoban's rules are very simple. On the playing field, presented in the game in the form of a maze, there is a player and crystals. The task is to move the crystals through the labyrinth in order to put them in the given end places (green circles). In this case, crystals can be pushed, but not pulled. In addition, you cannot move more than one crystal at a time. The player can freely move around the level with the help of swipes on the screen in the desired direction (up, down, left, right), but cannot pass through crystals and walls.
From here, you can make some simple conclusions on the strategy of the game.
-Do not allow two crystals to be next to each other against the wall;
- you can not push the crystals into a corner, and to the wall if there are no openings to push out from it;
-Do not shift crystals into a 2x2 square.
In addition, a situation may arise when a certain area of ​​the labyrinth is blocked by crystals. And any attempt to unlock this area by moving the crystal will lead to one of the situations described above.

Most of the levels (currently there are 63) are taken from the Internet.
Fecha de lanzamiento
PDTE
Precio
De pago

Desarrollador

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