Spielüberblick
Roll the dice and gain points by getting specific combinations. Keep rolling to gain more points but watch out for busts.
Looking for a classic dice game that can keep you entertained for hours? Look no further than 5000! In this game, you roll five dice and aim to score as many points as possible.
Each die has a different point value, with aces being the most valuable at 100 points and fives worth 50 points. Second, third, fourth, and sixth numbers have no value, unless rolled in a set of three of a kind in which case they multiply by 100. For instance, three twos would be worth 200 points, whereas three fives would be worth 500 points. However, if you roll three aces, their value is different, worth 1100 points.
If you’re able to roll four of a kind, their value doubles, and if you happen to roll five of a kind, their value quadruples. Rolling a sequence of 1-2-3-4-5 or 2-3-4-5-6 gives you 1500 points.
During the game, players have the option to keep their scored points from their turn and pass the turn over to the next player or keep rolling to try and add more points to their existing score. However, if they roll and get a score of zero, they lose all of their gained points for that turn.
Players must score at least 500 points in one turn to have their score count otherwise they don't get any points. Once a player reaches a score of 500, they’re "out" and can add at least 100 points to their score before the next turn.
If a player's score equals another player's score, the player with the lower score is bumped to zero and must score 500 points to re-enter the game. If any player’s score exceeds 5000 points, their new points are given to the player with the lowest score, with a minimum requirement of having 500 points.
In summary, the goal of 5000 is to take turns rolling the dice, score as many points as possible, and aim to reach a score of at least 500 to add your points to your total score. You can play alone against bots and have a great time while you enjoy this classic dice game.
Each die has a different point value, with aces being the most valuable at 100 points and fives worth 50 points. Second, third, fourth, and sixth numbers have no value, unless rolled in a set of three of a kind in which case they multiply by 100. For instance, three twos would be worth 200 points, whereas three fives would be worth 500 points. However, if you roll three aces, their value is different, worth 1100 points.
If you’re able to roll four of a kind, their value doubles, and if you happen to roll five of a kind, their value quadruples. Rolling a sequence of 1-2-3-4-5 or 2-3-4-5-6 gives you 1500 points.
During the game, players have the option to keep their scored points from their turn and pass the turn over to the next player or keep rolling to try and add more points to their existing score. However, if they roll and get a score of zero, they lose all of their gained points for that turn.
Players must score at least 500 points in one turn to have their score count otherwise they don't get any points. Once a player reaches a score of 500, they’re "out" and can add at least 100 points to their score before the next turn.
If a player's score equals another player's score, the player with the lower score is bumped to zero and must score 500 points to re-enter the game. If any player’s score exceeds 5000 points, their new points are given to the player with the lowest score, with a minimum requirement of having 500 points.
In summary, the goal of 5000 is to take turns rolling the dice, score as many points as possible, and aim to reach a score of at least 500 to add your points to your total score. You can play alone against bots and have a great time while you enjoy this classic dice game.
Entwickler
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