The game has many levels, different grid sizes and different difficulties.
Beautiful neon design.
Bonus levels are unlocked by completing the entire game (32x16 grid).
You need to win in as little time as possible.
The playing field is divided into adjacent squares, some of which are "mined"; the number of "mined" cells is known.
The goal of the game is to open all cells that do not contain mines.
The player opens the cells, trying not to open a cell with a mine.
Having opened a cell with a mine, he loses.
If there is no mine under the open cell, then a number appears in it, showing how many cells adjacent to the newly opened cell are “mined”; using these numbers, the player tries to calculate the location of the mines, however, sometimes even in the middle and at the end of the game, some cells still have to be opened at random.
The player can mark "mined" cells so as not to accidentally open them.
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