GamesMultimalin Einmaleins
Multimalin Einmaleins - Screenshot 1
Multimalin Einmaleins - Screenshot 2
Multimalin Einmaleins - Screenshot 3

Spielüberblick

WHY IS THE METHOD SO EFFECTIVE?

Our method is inspired by the mental techniques of the world champions in memory training and is based on a highly effective, innovative memory technique based on the neurological functioning of the brain: the linking of mental images.



Each multiplication is turned into a short cartoon. In it, the different numbers tell funny and exciting stories that your protégé will remember for a lifetime. Each multiplication and its result is assigned a specific image that your child can automatically call up after a short time as soon as an invoice is requested. In just two weeks (with 2 or 3 new multiplications per day) those who don't like math can become top of the class.



WHO IS THE METHOD SUITABLE FOR?



• For all children aged 7 to 10 years.



• For children aged 10 to 15 who need to catch up on bills they missed in elementary school.



• Effective for all children, including children with literacy and numeracy disabilities (dyslexic, dysphasic, dyscalculic).



• Also suitable for visually and / or auditory children.



AND THIS IS HOW IT WORKS



The app is based on a structured and progressive learning process:



• An initial assessment determines the multiplications that need to be practiced more often.



• With the help of funny cartoons, the mental images are lastingly memorized.



• The images are consolidated through interactive games.



• As part of the championship, the children call up their mental images in order to answer the interactive quiz questions as quickly as possible.



• A final assessment determines the learning success.



This is how the mental images are memorized in a simple, playful and effective way:



• The interchangeability law reduces the number of multiplications to be remembered by half (example: 8x7 = 7x8 = the same picture applies to both).



• The regularity of the number pictures creates familiarity: The number 7 in the multiplication table, for example, is always a stepping stone.

Entwickler
Protin Matthieu
Aktualisierungsdatum
Apr. 13, 2022
Veröffentlichungsdatum
Juli 01, 2021
Preis
Kostenlos

Entwickler

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