


Spielüberblick
This is my first game built using the Unity engine.
It was my project in their "Junior Programmer" pathway. I'm a full time developer, but only took up game development in 2020 as a distraction from not being able to do much else in Covid lockdowns! It has been a steep learning curve building this game, but a lot of fun.
The aim of the game is to clock the fastest time you can at the speed trap, but then come to a controlled halt without crashing in a dreadful way.
The aim of the game is to clock the fastest time you can at the speed trap, but then come to a controlled halt without crashing in a dreadful way.
Entwickler
Liam Green-HughesAktualisierungsdatum
März 04, 2022Veröffentlichungsdatum
März 04, 2022Preis
KostenlosEntwickler
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