Visão geral do jogo
The Egyptian version of Tic tac Toe...
This game is built on top of a game played in many parts of Egypt, we call it "Siega". Which in turn is based on the famous Tic Tac Toe, but it eliminates the option of draw and the game would go on until there's a winner.
It starts with players pieces laid down in the row closer to them and with lower opacity, then once a piece is moved for the first time its opacity will go to full indicating that this piece is now in the game and can be part of a winning pattern. (winning patterns are the same as those of Tic Tac Toe)
Pieces can be moved from their slot to any available slot on the board, so make sure you don't only build a path to 1 or more winning patterns, but ensure you're preventing your opponent building their own path.
You have 3 difficulty levels to choose from (easy, mid, hard).
Easy: your opponent will pick any random slot and any random piece to move, so it's not challenging at all, but a good starting point to learn the basic rules.
Mid: 60% of the time your opponent will think of their best move to win or to prevent you winning. Not as easy as the option above, but it adds a bit of challenge and fun to the game.
Hard: your opponent will always think of their best move to win or to prevent you winning. Much more challenging and fun than Mid, good luck...
It starts with players pieces laid down in the row closer to them and with lower opacity, then once a piece is moved for the first time its opacity will go to full indicating that this piece is now in the game and can be part of a winning pattern. (winning patterns are the same as those of Tic Tac Toe)
Pieces can be moved from their slot to any available slot on the board, so make sure you don't only build a path to 1 or more winning patterns, but ensure you're preventing your opponent building their own path.
You have 3 difficulty levels to choose from (easy, mid, hard).
Easy: your opponent will pick any random slot and any random piece to move, so it's not challenging at all, but a good starting point to learn the basic rules.
Mid: 60% of the time your opponent will think of their best move to win or to prevent you winning. Not as easy as the option above, but it adds a bit of challenge and fun to the game.
Hard: your opponent will always think of their best move to win or to prevent you winning. Much more challenging and fun than Mid, good luck...
Desenvolvedor
Mais jogos de Sherif Shendidy