



Game overview
- Multiple weapons, each with unique features - 1-4 Players using touch screen, keyboard, or controllers - Several screen rotations and sizes to facilitate screen sharing (larger screens recommended) - Level decreases in size as it takes damage from incoming asteroids - Randomly generated level layouts - 0 player option where you can either fight the AI player for control over them to improve the odds of winning, or just leave them alone and see who wins Created by a group of students for a traditional game development class: - Bryan Buttars - Bella Cherone - Will Groves - Daniel Williams - Garrett Young Note: This game was made with the Unity Game Engine.
https://thedecimeter.github.io/SpaceCombatUnityProject/SCCprivacyPolicy.html