Game overview
Help Skiman traverse the mountain as fast as possible
Originally a famous physics problem posed to Isaac Newton in 1697, the problem of determining the fastest path between two points for a body falling along a frictionless path under the influence of gravity was solved thanks to the ingenuity of the greatest minds of the time.
This app allows you to quickly explore the endless possibilities to design imaginative ways to get Skiman across the mountain with an easy-to-use interface for drawing curves. Use your intuition to improve your solution. You may find the results surprising for this seemingly simple yet unexpectedly challenging puzzle. To beat the game, achieve a score of 100/100 by reaching a time within 0.25% of the fastest theoretical time.
This app allows you to quickly explore the endless possibilities to design imaginative ways to get Skiman across the mountain with an easy-to-use interface for drawing curves. Use your intuition to improve your solution. You may find the results surprising for this seemingly simple yet unexpectedly challenging puzzle. To beat the game, achieve a score of 100/100 by reaching a time within 0.25% of the fastest theoretical time.
Developer
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