In "Feed the Deep," explore eerie, procedurally generated caves inspired by Lovecraft, managing oxygen and facing hostile sea creatures for survival.
Embark on a mysterious roguelike created by the developer of Fruit Ninja and Jetpack Joyride. Procedurally generated caverns ensure that each journey is unique. Delve into the depths at your own pace. Plunge quickly and aggressively or meander leisurely, leaving markers behind as you go. The music, composed by the acclaimed Cedar Jones, sets the eerie tone for this deep-sea escapade filled with Lovecraftian undertones.
When the towering cities were constructed, the existence of a sinister danger lurking beneath remained unknown. Feed the Deep envelops players in a haunting lovecraftian roguelike experience, drawing inspiration from Dome Keeper and Spelunky. Traverse through a constantly evolving network of underwater tunnels. Gather resources to barter for enhancements and equipment. As you venture further down, contend with darkness, diminishing oxygen, and aggressive creatures, ensuring you fulfill your objective to Feed the Deep.
Luke Muscat, the sole creator of Feed the Deep, previously known for his contributions to Jetpack Joyride and Fruit Ninja, took on the daunting challenge of crafting this game independently a few years ago.
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